

The Necron Lord on his own before any major upgrades is fairly decent at melee combat, rather lacking in ranged combat, has a moderate movement speed but a very effective Teleport ability that has long range and a short cooldown. This can be problematic if the enemy parks a large force next to him, as the resurrection animation takes a few seconds to finish before he can teleport away but he can take damage during it, so it may be wise to put friendly forces close to him before you try.

Like the Necron infantry his corpse stays where he dies, and if he is remade he resurrects right there where he fell. There is one somewhat unique aspect of the Necron Lord compared to other heroes regarding his death and recreation Unlike all of the other hero units, if the Necron Lord dies and gets remade he doesn't get recreated back at the main base.

When fully upgraded with the right abilities he is an absolute monster on the battlefield in Dark Crusade, and Soulstorm brings a specific couple of upgrades to both him and one of the Necron infantry units ( Immortals) that make him more powerful than every Hero and sub-Hero of every other race COMBINED as he is both the absolute master of army control (both his own and the enemy's) and is the only hero that, when fully upgraded, can single-handedly crush any and every Relic unit in one on one combat. There is literally no point or way of denying this. The Necron Lord is easily the most powerful Hero unit in existence in these two games. The Necron Lord first shows up as a playable unit in Dark Crusade and again later in Soulstorm. You can help Dawn of War Wiki by expanding it.
